Samurai Shodown VI
Samurai Shodown VI
Video Game

Samurai Shodown VI

DeveloperYuki Enterprise

PublisherSNK Playmore

6.6 / 10
2005
Fighting

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Sign in to add to your list

What critics are saying

Verdicts use the same scale as your list: highly recommended through avoid — plus optional scores and blurbs.

Highly recommended Recommend Give it a go Neutral Avoid

Nobody on Critic, Sir! has logged a verdict for this title yet. The silence is either respectful or suspicious.

Sign in and use Add to My List below to share your own verdict.

Trailer

Gameplay Trailer

Where to Play

Store links from IGDB.

Play Lists

Sign in to create and edit public lists.

Loading lists…

Purchase & Discovery

Find this title on Amazon

As an Amazon Associate, Critic, Sir! earns from qualifying purchases. Full disclosure