Disney's Donald Duck: Goin' Quackers
Disney's Donald Duck: Goin' Quackers
Video Game

Disney's Donald Duck: Goin' Quackers

DeveloperUbisoft Milan

PublisherUbi Soft Entertainment

6.1 / 10
2000
FightingPlatform

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Sign in to add to your list

What critics are saying

Verdicts use the same scale as your list: highly recommended through avoid — plus optional scores and blurbs.

Highly recommended Recommend Give it a go Neutral Avoid

Nobody on Critic, Sir! has logged a verdict for this title yet. The silence is either respectful or suspicious.

Sign in and use Add to My List below to share your own verdict.

Play Lists

Sign in to create and edit public lists.

Loading lists…

Purchase & Discovery

Find this title on Amazon

As an Amazon Associate, Critic, Sir! earns from qualifying purchases. Full disclosure